Federico Solmi Federico Solmi with Dan Cameron

The Brooklyn Rail May 01, 2021

Not long after he began making video works in the early 2000s, Federico Solmi started to incorporate the “first-person shooter” point of view familiar from video games. Organizing the sequence of tableaux so the viewer appears to be constantly moving in and around the action, Solmi’s adapted gaming architecture also enables massive chunks of virtual landscape (and other backgrounds) to sweep rapidly under, over, and past us. Mimicking conventional strategies of pursuit and escape, our visual perspective isn’t that of a stable point fixed in space, but rather something akin to a stunt pilot operating a small aircraft mid-hurricane, with accompanying feelings of occasional seasickness and vertigo.

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